"Making sounds for your earholes"
Based in Dundee, Scotland.
I can design, create and implement audio for any project. From action to cosy and everything in-between, I can provide top quality audio to suit a project's needs.
I'm open to work, so get in touch!
Hyperslice is a game created for the 2026 GMTK Jam.
The theme being "Countdown", our team of 60+ developers from
across the world worked over 4 days, iterating on the simple concept we chose: delivering hot pizzas.
I predominantly worked on environmental interaction SFX, alongside creating the SFX for the ending cutscenes.
Our large team gave me the space to experiment and create unique, interesting SFX.
I utilised mostly foley sounds created on the spot and focussed heavily on experimentation both in creation
and mixing by using plugins like Audio Tech Hub's "Pathfinder" and Tokyo Speirs' "Chance".
JOHN is a point-and-click, narrative focused game created
by me and a team of 7 others for our professional
development class at university, where we were mentored by
The Chinese Room.
I was the sole audio designer on the team and handled
design, creation and implementation of the sound effects.
Blood Removal Service is a project created for my Honours Degree at Abertay University. With a focus on creating a violent experience for the player without using heavy gore or viscera, I leaned heavily into my audio and visual effects skills to achieve my intended game feel.
A short, fun 'Where's Wally' type game created for Global
Game Jam 2026. Me and a team of 6 others designed and
developed it in under 48 hours. The theme being 'mask',
the player must find the wanted hooligan based on the mask
they wear while roaming the holiday island.
For this project I undertook all audio design and
implementation alongside other mixed design roles.
Footstepper is a prototype of an audio creation tool I
developed for an audio class during uni. It comes with
over 100 high quality footsteps sounds and allows the user
to modulate and tweak the footsteps to suit their needs.
With further development I would like to bring this from
just a demonstration to a full piece of software by
allowing importing and exporting of custom sounds, alongside
additional provided assets and effects.
Abertay University is one of the most prestigeous universities internationally
for game design.
Graduating with a first class and a 3.9 GPA, my time at Abertay was fantastic and I
met some wonderful people. I hope to take all I've learned
forward into the industry and create some truly special
experiences for people to play.